FOR THE FIRST BIG DISCOVERIES

Little explorers. Limitless curiosity.

Make room for the questions that start with “why?”. Help younger learners see, explore and talk about the world through teacher-guided immersive experiences.

Teacher-guided discovery for younger learners.

A primary school pupil in uniform exploring a VR lesson in a classroomPrimary Schools
A Foundation for Discovery

A new way to see the world they’re learning about.

Build curiosity

Give new ideas a visual starting point.

Keep it guided

Explore with a teacher, then talk together.

Make it a lesson

Connect discovery to familiar activities.

A FOUNDATION FOR DISCOVERY

Before they can explain it, let them explore it.

A picture can introduce an idea. An experience can give them something to ask about.

Use immersive exploration alongside reading, drawing, conversation and hands-on classroom activities. Start with a clear question and help pupils connect what they notice to what they already know.

Meet the platform
A group of school pupils using VR headsets together
EXPERIENCE → REFLECTION → UNDERSTANDING

Make the discovery part of the learning.

A LOOK INSIDE THE EXPERIENCE

A discovery becomes a classroom conversation.

Illustrative lesson flow · adapt the topic, duration and equipment to your pupils.

  1. 01

    Start with a question

    What do we think we’ll see? Invite pupils to share an idea before the experience.

  2. 02

    Explore and notice

    Guide a short exploration, using shared devices or a classroom display as appropriate.

  3. 03

    Bring it back to the lesson

    Draw a discovery, describe a detail or explain an idea to a classmate.

FROM POSSIBILITIES TO A PRACTICAL PLAN

A thoughtful start for younger learners.

Age suitability, supervision and the right format come first. Use your school demo to review the content and device guidance with our team.

Talk it through with our team
01

Start with your objectives

Choose the topics, year groups and teaching goals you want to explore.

02

Plan the practical details

Talk through devices, group sizes, classroom space and how sessions could fit your timetable.

03

Bring your teachers along

Use the demo to discuss facilitation, classroom activities and the support your staff would need.

BEFORE YOU GET STARTED

A few things you
might be wondering.

Ask us about your school
How do we choose age-appropriate experiences?

Review the content, learning objectives and device manufacturer’s age guidance with our team. Your school can then decide which experiences and formats are suitable for its pupils.

Does every pupil need a headset?

Discuss shared-device rotations, small groups and suitable screen-based experiences. The right approach depends on the content, your pupils and the equipment available.

LET’S MAKE ROOM FOR DISCOVERY

Give their curiosity somewhere to go.

Let’s explore a practical first step for your primary school.

Book a school demo